Associate Research Professor in the Department of Art, Art History, and Visual Studies
My primary teaching and research interest is in the intersection of digital humanities and media studies, especially in relation to spatial and immersive media forms. I am especially intrigued by the potential of augmented reality to invoke the presence of the past through lived experience in space and time, and have worked on archives-based projects focused on Durham, western NC mountain music, and Venetian architecture, among others. I also co-create video game based art installations with the Psychasthenia Studio, and engage in digital arts curation projects with the ACM SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques.) In addition, as the Director of Graduate Studies for the Computational Media, Arts & Cultures, and of the Duke Digital Humanities Initiative, I have become increasingly focused on
the future of the university and the ways in which disciplinary and interdisciplinary knowledge is created, shared, and understood within higher education, libraries, museums, and the public sphere in the digital age.
Virtual and Augmented Reality for Digital Humanities Institute (VARDHI) awarded by National Endowment for the Humanities (Principal Investigator). 2017 to 2019
Advanced Topics in Digital Art History: 3D and (Geo)Spatial Networks awarded by J. Paul Getty Trust (Principal Investigator). 2017 to 2019
MRI: Acquisition of a High-Resolution Stereoscopic Interactive Visualization System for Research and Education in Scienc awarded by National Science Foundation (Investigator). 2014 to 2016
Jaskot, P, Jacobs, H, Szabo, V, Olson, M, and Triplett, E. "Shaping the Discipline of Digital Art History: A recap of an advanced summer institute on 3-D and (geo)spatial networks(Published online)." (December 19, 2018).
Psychasthenia 3: Dupes. Creator. (2017)
Psychasthenia 2 is an interactive artwork that explores the culture of psychological diagnosis and treatment within the context of a highly mediated consumer culture that often produces the ills it purports to treat.
The project is a navigable 3D interactive space built with the game engine Unity.
InnerSpace Adventure. Creator. (2012)