My primary research interest is in digital media authorship and its potential to transform scholarly research and its expression, especially in the humanities. Most recently I have been focusing on how spatial media forms - maps, virtual worlds, games, and data viz - might converge in diverse, multimodal, immersive, shared hypermedia places and spaces. Some "test cases" include: visualizing the Great Exhibition of 1851, mapping the contemporary Muhuru Bay community in Kenya, and modeling Duke and Durham, past and present.
I am a co-director of the new Franklin Humanities Institute GreaterThanGames Lab, which grew in part out of the "Experiencing Virtual Worlds" Interdisciplinary Working Group I co-convened in 2009-11. I am also an affiliate of the FHI Haiti Labs and BorderWorks labs, where my primary connections are through digital representation and cultural mapping. I am a core collaborated in the new Wired! Lab for Digital Historical Reconstruction as well.
As the Program Director for Information Science + Information Studies, Iencourage students to explore these topics in both theory and practice through highly interdisciplinary project-based collaborations. I am also affiliated with the program in the Arts of the Moving Image (AMI), the new MFA program in Experimental and Documentary Arts (MFAEDA), and the English Department.
Before coming to Duke, I worked as an Academic Technology Manager and Specialist at Stanford University, where I also taught in the Introduction to the Humanities program. It was at Stanford that I developed many of the digital media authorship competencies and novel pedagogical practices I apply to my work at Duke today.
Psychasthenia 2 is an interactive artwork that explores the culture of psychological diagnosis and treatment within the context of a highly mediated consumer culture that often produces the ills it purports to treat. The project is a navigable 3D interactive space built with the game engine Unity.
Project was publicly displayed at the CHAT Festival in 2012. A related augmented reality version will be shown at CAA in February 2013.
The following guidelines are designed to help departments and faculty members implement effective evaluation procedures for hiring, reappointment, tenure, and promotion. They apply to scholars working with digital media as their subject matter and to those who use digital methods or whose work takes digital form.
Augmented Reality experience at CHAT Festival 2012